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الأربعاء، 5 فبراير 2020

Computer Assisted Language Learning


USES OF CALL IN ENGLISH LANGUAGE TEACHING
Prof. Omer Boshara Ahmed
  The use of CALL can be divided as follows:
(1) Drill and practice, (2) Computer as tutor (3) Computer used for simulation / problem solving, (4) Games on computers, (5) Computer as a tool for ELT teachers and learners, and (6) Internet applications.
1. Drill and practice
In this use of CALL, computers are viewed as a tool for saving time with the immediate feedback.  The learning principles behind Drill and Practice is the Behaviorism Learning Theory. `    `The main aim of Drill and Practice is to review the content / background knowledge, and to assist the learners to master separate language skills (such as reading, listening, etc.
Drill and practice consist of three steps: Providing stimulus; Receiving active response from the learner; and Giving immediate feedback.
There are several types of drill and practice activities (exercises) such as Paired Associate (Matching); Sentence Completion; Multiple Choice; Part Identification; True-False; and Short-Answer questions.
 Well-designed Drill and Practice programs can record the learner’ s progress and scores and the time a student spends on each exercise.  Some programs add timing features to help the learner to control their speed while practicing. 
2. Computer as tutor
The role of the computer as tutor is to present to the learners the content of the lesson as text graphics, video, animation, or slides, including learning activities, drills and practice.  The computer serves as a means for delivering instructional materials.
The program consists of the following stages: Introduction stage (stating aims, background knowledge), Presentation of the content, exercises and/or testing; and Giving the feedback.
3. Computer used for simulation / problem solving
Simulations and problem solving is used to foster analysis, critical thinking, discussion and writing activities.  The computer is not used much for tutorial purposes.  The program is designed to create language interaction through problematic situations, conditions or problems challenging for the learner to solve.  Many simulation programs are problem solving games, which are entertaining and educational ("edutainment").
4. Games on computer
The main principle behind computer gaming is that “Learning is Fun.”  The main aim is to create a pleasurable learning environment , and to motivate the language learner.  However, good educational games should have clear educational objectives.
CALL games and simulation games are similar in that both are designed to motivate students to learn through entertainment.  However, they are different in certain ways.  Simulation games always use simulations (real life situations) in the presentation of a game, while CALL games focus on providing fun, but challenging environment to the learner.  Though CALL games have clear learning objectives, they are different from Tutorials and Drill and Practice.  The main function of CALL games is not so much to present the language content as tutorials do but to provide entertainment to the learner.
Examples of CALL vocabulary games are Spelling Games, Spelling Bee and Magic Hat, Scrambled Word, Word Worm, Hangman, Word Order, Find a Word, Word Puzzles, Spelling Buddy, Cross Words, I Love Spelling (DK multimedia), Scrabble Deluxe (Virgin Games) (Computerized version of the board game), etc.
5. Computer as a tool for teachers and learners
Word Processors: The most common tool used by teachers and learners in CALL is probably word processors.  Word Processors are tools for creating documents for making handouts, sheets, desktop publishing, letters, and flyers for language teaching and learning.  There is a variety of word processors available, ranging from high quality programs such as Microsoft Word Spelling checkers: Spelling checkers are tools for ELT teachers and learners for conducting spelling check.  Most high quality word processing programs such as Microsoft Word, Word Perfect have built in spelling checkers.  However, there are separate spelling checking programs available.
Grammar checkers: ELT teachers can use grammar checker programs to check and point out grammatical problems in writing.  Like spelling checkers, grammar checkers can be a separate program.
Concordances:  Concordance is an alphabetical list of words. It displays, in context, all occurrences of words, phrases, etc. from a database of text. Teachers and learners can use concordance software to search large databases to find all the uses of a particular word.  It might be confusing for ESL/EFL beginners. The best concordance for ELT teachers and students is Oxford Micro Concord. The software includes a total of about 1,000,000 words from British newspapers.
Collaborative writing: Collaborative writing is software that helps the learner to write collaboratively on computers, which are linked in a local area network.  Daedalus Integrated Writing Environment is the most popular one.  This software includes real-time discussion, word processing, electronic mail, brainstorming, and a dictionary.
Reference software: At present many CD versions of encyclopedias, dictionaries, thesauruses, maps and other references are available to the teachers and learners.  Authoring Software: Generally, ELT teachers use commercially available CALL software. However, much software does not meet the demand of the learners or does not suit the learning objectives. Teachers need to adapt or create their own materials from scratch. In this case, the teacher has to become an author, or a teacher programmer. The authoring software allows teachers to select appropriate content and learning activities according to their students ’needs. There is a variety of authoring software ranging from pre-scripted authoring programs such the user to write scripts, to customized template authoring programs and allow the teacher to create customized teaching activities and exercises.
6. Internet applications
Computers can be connected to the internet and can incorporate interactive multimedia: text, graphics, audio, video, and animation. It can be said that the explosive growth of the internet has given new life to interactive media and CALL.
To access text, graphics, audio, video, and animation published on the internet, the teacher and learner need to use "Web browser" software, a computer based graphical program that allows users to search and explore information on the internet. Common Web browsers are Netscape Navigator and Microsoft internet Explorer.  It is expected that the internet will become one of the most popular mediums for CALL because it allows for world-wide distance education.
 The use of the internet is easy.  The user usually interacts just by clicking the mouse. Easy navigation is an advantage of using the internet in linking to different sites around the world.
The following are internet applications that ELT teachers can use for language teaching:
Electronic mail (e-mail) Computer-mediated communication makes it easy for ELT learners to have direct authentic communication with the teacher, other learners or interested people around the world by using e-mail.  E-mail is an excellent method for teaching interactive writing.  One of its advantages is that it provides interaction with native speakers through pen-pal correspondence.  E-mail writing is considered to be more personal and meaningful than classroom writing activities. A problem concerning interaction through E-mail is that the communication does not take place at the same time (asynchronous (.
File Transfer Protocol (FTP) The File Transfer Protocol (FTP) is a facility for transferring files over the internet. The original FTP was available on the UNIX system.  But now FTP is also available on the web, and it is becoming more user-friendly than the one operating on the UNIX system.
When the user connects to a remote computer with FTP, he/she is communicating between the two machines: one local and one remote. Once you connect to the remote computer with FTP, you can do several jobs concerning files such as sending local files (text and binary images, and sound) to the remote site, retrieving files from the remote site, changing directories, naming and deleting files both on the local and remote sites.
ELT teachers can use FTP to download or upload files such as software programs, texts, images, sounds, videos.  A lot of FTP sites are available on the internet at several servers.
World Wide Web (WWW) Computer networks have allowed to connect to information around the world, and share millions of documents—texts, graphics, sounds, and video via hypertext keywords or links.  WWW or the web now has absorbed many of the above services.  For example, the web can now do e-mail, ftp, chat and voice chat, desktop conferencing, and MOOCs (Multiple-user-domains Object Oriented Communication), which allows for real time communication.
The teacher and learner can search for the following materials on the WWW:
a) Texts: Texts can be downloaded, saved as .html or .text files, and printed and kept as worksheets.  Teacher can download suitable texts and put them on the school’ s website for further reading assignments or doing English exercises such as grammar, vocabulary, etc. There is a wealth of texts on a variety of topics on the WWW that the teacher and the learner can choose to serve their own interest.  You can find texts in almost any field on the WWW. However, there are some limitations on using text files on the WWW.  Many web sites consist of poor written texts with grammar and spelling mistakes or poor writing style.  The teacher must be selective in choosing text files for ELT learners.
b) Pictures: Pictures can be very useful in language teaching and learning. Pictures can convey meaning and stimulate language. By using a web browser, teachers can download, save and print pictures and keep them as a resource for language teaching. There is a variety of pictures on the web. Many pictures are copyright-free for educational use
c) Audio files: A lot of web sites provide audio clips that the user can download and store for use in language teaching and learning. With advanced technologies such as the RealAudio program , the teacher can download “live” audio files such as news, short stories, songs for use in class and self-access center or for individual listening at home. 
d) Video files: The WWW is also a rich resource for Video files (video films, video clips, digital movies).  To view video files, there is a need for video and movie viewing programs such as Real Video player. Useful videos and movies that can be downloaded and saved are: previews of video films, movies, conversations or dialogues among people, news, speeches, and documentary films. Teachers can use videos and movies with other media, such as textbooks, pictures, handouts, or audio materials. However, there are some technical limitations with downloading video materials. Video clips, which are usually short, are easy to download and manipulate. However, long videos and movies, which need a lot of computer RAM and disk spaces, always cause problems. The computer must be powerful and must have a fast internet connection.
e) Chat & voice chat: Computer-mediated communication allows users to exchange real time instant messages (no time delay as in e-mail). The applications of this capacity are chat programs that allow users to connect to remote sites to send and receive instant written messages. “Talk” is an original version of chat on the UNIX system. Web-based chat is easier to use than the UNIX system “talk”.  Examples of chat programs on the web are: ICQ < http://wwp.icq.com/>, IRC (Internet Relay Chat) < http://www.ircnet.org/>, Yahoo . With the progress in real time audio technologies, voice chat is becoming available (e.g. Yahoo Voice Chat ).  Voice chat allows users to exchange real time instant digital voice messages with users in remote sites.
Chat provides a strong motivation for interactive and communicative use of language. ELT teachers can use chat sessions as a means for meaningful authentic communication with the real audience.  The learner can join several chat groups according to his/her own interest.
f) Desk-top teleconferencing: One of the most important aspects of MOOs (Multiple-user-domains Object Oriented or Multi-User Object Oriented systems) is communication (verbal, nonverbal, expressing feelings) with people connected to the MOO from all around the world. MOOCs evolved from MUDs (Multi-User Domains).  MOOCs allows for real time communication, simulation, and role play among users. The users can build their own new "rooms” and write the description, to determine who could come in and out.  The user can even create their own virtual home.
Recently a lot of special MOOCs have been set up for ESL learners to participate..
MOOCs provide a strongly motivated means for meaningful authentic communication with a real audience.  Those who are interested in this desktop teleconferencing can join MOOs on many websites.
ADVANTAGES AND LIMITATIONS OF CALL
Advantages of CALL
Learner factors
1. CALL can be adapted to the learners' abilities and preferences.
 2. CALL can be adapted to the learners ’cognitive and learning styles.
 3. CALL can be adapted to the learner’ s self-paced learning.
4. CALL can be used for remedial work for slow learners and to accelerate learning for fast learners.
5. CALL offers individualized and private learning.
6. CALL, with branching capability, provides choices and paths for learning, allowing learners to work independently.
7. CALL allows learners to control their own learning process and progress.

Motivation and attitudes:
1.    CALL provides strong motivation for learning.  Students will often do on a computer what they are reluctant to do in a textbook or paper-pencil.
 2. Some CALL features such as graphics, sounds, animation, video, audio are interesting and motivating for many learners.
 3. CALL can improve learners ’attitudes towards learning English.
4. CALL (internet) provides authentic communication that motivates students to use language outside language classroom.
Feedback and progress record:
1. CALL can provide immediate responsiveness and feedback.
2. CALL provides accurate records of the learner’ s performance and progress.
Teacher’ s role and relationship with the learner:
1.    CALL can change the relationship between teacher and student.
2. The teacher becomes a facilitator rather than a person who controls the learning environment.
3.  CALL is predictable and non-judgmental.
Mastery learning:
1. CALL provides opportunities for mastery-learning language skills.
2. CALL can lower the amount of time required to master some materials.
Co-operative learning:
1. CALL (e.g. simulation games) encourages learners to work cooperatively in problem solving.
2. CALL allows learners to learn cooperatively as a result of working together (such as group works, and discussion.
Communication:
1.    CALL (e.g. games and puzzles) creates  information gaps which provide learners a need to communicate or interact with each other or with the program.
2.    CALL (e.g. e-mail, chat, moos) promotes direct communicative skills for the learners.
3.     CALL (e.g. e-mail, chat, moos) provides authentic, real communication with native speakers of English outside the classroom.
Access to information and cultures:
1. CALL (e.g. CD-ROM and the internet) can increase access to information to the learners.
 2. CALL (CD-ROM and the internet) allows learners to access cultures around the world.
Learning environment:
1. CALL is a neutral medium. Compared to teachers, computers do not lose patience, get angry, or play favorites as some teachers do. This creates a safe learning environment.
2. CALL can provide an active and positive learning environment.
3. Integration of a variety of multimedia such as texts, graphics, sound, animation, and video, allowing for creating authentic meaningful language learning environments.
4. CALL (the internet) has no limitations regarding different time zones and places.
Cost effectiveness:
 • CALL is cost effective.
Limitations of CALL
Cost:
1. Schools may lack funds for CALL implementations. Hardware and software may be expensive for schools that have limited funding.
2. The design of good CALL software requires expensive equipment and cooperative teamwork.
3. Not all students can access CALL (e.g. the internet). In many developing countries, there is a discrepancy between the "have’ s" and "have not’ s" regarding internet access.
Teacher's attitudes and anxiety:
1.  ELT teachers may have negative attitudes towards CALL.
 2. There is fear that CALL might replace teachers.
3. Many ELT teachers are anxious about CALL because they have limited skills and experience in CALL theory and delivery.
 4. There is fear that the computer might isolate students from social activities.
Training:
1. A lot of ELT teachers still lack training and skills in using the CALL, and training costs are high.
 2. Training learners to use computers takes students ’time away from other educational activities.
3. ELT teachers may lack the necessary computer-related skills.
Hardware, compatibility, and technical support:
1. Computer hardware is difficult to install and maintain for classroom teachers.
2. Spontaneous language production (e.g. speaking) is still limited by the hardware capabilities such as voice-recognition and voice recording.
 3. Graphics and sounds provided on the computer are sometimes unrealistic and incomprehensible.
 4. CALL software is sometimes restricted by the capabilities of the hardware (e.g. not enough RAM to run big CD-ROM programs).
5. Disk space is still problematic for storing large multimedia files.
 6.  CALL (e.g. CD-ROMs) are sometimes not suitable for all computers, platforms and hardware.
7. Web pages appear differently on different computer platforms (e.g. Windows, Mac). It sometimes makes students confused.
Software:
1. There are many poor CALL software programs due to the lack of programmers with linguistic knowledge, and language teaching experience.
2. A lot of CALL software (e.g. Drill and Practice type) focus on teaching separate, discrete language skills and component, ignoring discourse, contexts, and cultures.
3. Some CALL (e.g. the internet) does not support face to face communication (e.g. E-mail, chat) well, though some present technologies can provide sounds and pictures during communication there are some limitations with speed, sound and picture quality.
4. A lot of CALL activities (e.g. behavouristic approaches to CALL) are limited to certain types of exercises such as multiple choices, true false, matching, ignoring question-answer interaction.
5. There are a lot of web pages of poor quality. There is a lot of junk on the internet.  Teachers need to evaluate internet web pages with great care before downloading or assigning the students to access them.
6. At present CALL software still lacks ability of abstract reasoning and problem-solving processes.
7. Accessing CALL on the internet CALL on the internet is not yet fast enough in many places.
 8.  Accessing audio, video and graphics files may be slow and unreliable on modem connections
 9. Searching CALL on the internet is time-consuming and distracting since it is non-linear.
10. Searching on the internet is compromised by a lack of effective search engines on the web. Many users end up with no information at all after many hours of searching.
Feedback and evaluation:
1.    Feedback is still limited. It has to rely heavily on the teacher’s input.
2.    Feedback on internet-quizzes is sometimes slow.
3.    Evaluation and exams on the internet is still difficult. It may cause some inconvenience and students might cheat since it is not closely supervised (compared to conventional paper and pencil tests.(
TIPS IN USING CALL:
The following, are tips for effective use of CALL for ELT teachers:
1.  Use CALL to serve educational purposes. Teachers should not jump on the bandwagon just because other people have done so. Many teachers use CALL because it is a new technology (like the language lab used to be about 30 years ago) without considering whether it serve or gives true value to educational objectives.
2. Do not isolate CALL from the rest of the curriculum. Try to integrate CALL with other subjects or disciplines in the curriculum. Using CALL across the curriculum will make it more integrative.
3. Consider CALL as one of many learning resources.  Teachers should try to incorporate other learning resources and materials such as books, magazines, video, audio tape, with their teaching.
4. Choosing appropriate CALL software for the learner, such as age, need, and interest is important.  Software evaluation guides are important tools for the teachers in choosing suitable software.
5. Using CALL is not the end in itself. Follow-up activities are also important. A lot of lessons end when CALL finishes in class. In fact, follow up activities such as group discussion, writing assignments, searching for more data from other learning sources e.g. interviews, and surveys are also important.
6. Do not expect that all students in class would enjoy working on the computer. A lot of students prefer human interaction (such as student – teacher or student – student ) than with the computer.  Teachers should provide alternative activities for those students who prefer traditional learning approaches.
 7. Do not expect that all students can work easily with the computer.  Many students take much longer to learn certain skills such as using the keyboard, the mouse, etc., while other students pick up these skills easily. Teachers must be patient and willing to help the slow groups.
 8. Try to incorporate a variety of activities on CALL such as desktop publishing (e.g. word processing), e-mail correspondence, web publishing (e.g. home pages, newspapers), chats and moos, and web based assessment.
9. Do not expect that teaching with computers would be easy for all teachers. It can be exhausting or may require a lot of preparation such as setting up the computer lab, preparing suitable software and materials (printed and online), including follow up activities. Team work seems to be the best solution for implementing CALL in school.
CONCLUSION:
CALL has important potential for English language teaching.  If used properly with clear educational objectives, CALL can interest and motivate learners of English. CALL can increase information access to the learner, provide flexibility to instruction and thereby better serve the individual's learning pace, cognitive style and learning strategies. CALL allows learners to control their own learning process and progress.  Using effective and suitable software applications, CALL can provide communicative meaningful language learning environments.  Good quality and well-designed CALL software can offer a balance of controlled practice and free communicative expression to the learners, including immediate feedback.  In the future, with the advance of computer technologies, it is expected that CALL will be able to absorb some teaching functions.  However, despite greater user-friendliness, and effectiveness, CALL will never replace the teacher. Like other new technologies, CALL is not a magic solution to language teaching.  The effectiveness of CALL relies on how CALL is utilized to meet language learning goals for individualized learners in specific educational

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