COMPUTER ASSISTED LANGUAGE LEARNING CALLProf. Omer Boshara Ahmed
CALL (Computer
Assisted Language Learning) is often considered a
language teaching method, but this is not really the case. In
traditional CALL, the methodology was
often claimed to be based on a behavioristics
approach as in “programmable teaching”, where the computer
checked the student input and gave feedback (reward?) / moved on to an
appropriate activity exercise. In modern CALL, the emphasis is on communication and
tasks.
The role of
the computer in CALL has moved from the “input – control
– feedback” sequence to management of communication, text,
audio, and video. Few people may realize that a DVD player is really a
computer. Future domestic appliances will integrate and merge video,
television, audio, telephone, graphics, text, and Internet into one unit as, in
2010, can be seen in newer generations of “mobile telephones / communicators”.
The starting point should not be that students sit at
computers to learn a language. The starting point should instead be that
students are learning a language and as part of that process sometimes sit at computers.
processing of
language inputs. What is learned is mainly the result of this process and not just explanations, rules, and questions presented by a teacher or a
computer.
CALL (Computer Assisted Language Learning) is a great
possibility to make language classes livelier and more engaging but it requires the language teachers to become computer
Literates
One of
the worst fears when dealing with CALL and
distance / online learning has always been the social
aspect. It has been believed that the computer mediated
community would imply some lack of social relations.
It is very interesting to see
how Computer Assisted Language Learning (CALL)
has attracted many Arab students in learning
English as a foreign language in the institutions of higher
learning. It has great impact on their academic
lives especially on teaching-learning
process inside the classrooms. As a response to the
students’ attraction in CAL, computer technologies have
been brought into classrooms where they are considered to be
effective in enhancing students learning and
addressing certain educational problems. Thus,
computers have taken centre stage and
play an important role when it
comes to language instruction in the
world..
(CALL)
in language teaching involves the
use of computer technology to help
in the process of presenting, reinforcing, and assessing learning
materials that places emphasis on interactive elements.
Computer Assisted Language Learning (CALL) involves the
use of Information and Communication Technologies (ICT)
in learning and teaching a second or foreign
language ranging from research to course
development. Many researchers have investigated the effectiveness
of
CALL in improving language skills and have found it to be very effective for both language learners and teachers.
CALL in improving language skills and have found it to be very effective for both language learners and teachers.
(Warshauer and
Healey, 1998). Some studies have indicated
a recent increase in the integration of
CALL to different education levels (Stepp-Greany,
2002). CALL is used to facilitate learning through
teaching materials and is focused on learning rather
than teaching. CALL materials are not teacher centered but
rather student centered in order to
promote self-paced learning. It does not refer to the use of a
computer by only the teacher in order to prepare teaching materials.
In CALL hardware refers
to not just the computer as a whole but rather the hardware that makeup
the computer such as the monitor, keyboard, etc. Software in
CALL refers to the instructions given
to the computer in order for it to work. In
today’s globalize world computers are
being used more than ever in English AS a Second and Foreign
Language classrooms for all areas of language learning ranging
from composition, reading, writing, and
even in handwriting with video and speech synthesis
technologies being used in TEFL/TESL classrooms.
CALL is even
being used by curriculum designers who have designed
programs to help students from a
wide range of age groups ranging from primary school to collage students and even adults. All
this has created many questions the most important of which is regarding the role that these technologies play in language
teaching and learning
How do we define CALL?
• here are many well established definitions
of CALL in the literature. Levy
(1997) defines CALL as “the
search for and study of
applications of the computer in teaching and learning”. Egbert
(2005) argues that no matter the context, learning a language through computers or with the aid of computers is defined
as CALL.
And according to Hubbard (1996)
with the use and advancement of computer technologies in
education CALL has moved from being an idea to becoming
an important part of language teaching. Beatty
(2003) defines and characterizes CALL
as any language learning process which involves the use
of computers and argues that CALL is a relatively new
branch in the field of applied
linguistics. This definition despite being a solid starting point
does however raise a few
questions as it is very broad. Two such questions that arise are: What do we mean by ‘computer’? And what do wemean by ‘improve’?
questions as it is very broad. Two such questions that arise are: What do we mean by ‘computer’? And what do wemean by ‘improve’?
The
answer to the first question is very important in
defining the whole field of CALL as according to Levy and
Hubbard (2005) computers do not only refer to desktop
and laptop computers but also many peripherals that
come with them such as CD/DVD drives
cameras, keyboards. Also other digital devices such as mobile phones count as
computers.
The
second question with regard to the meaning of improve can be
answered by different perspectives such
as efficiency in learning which
refers to how quickly
teaching materials are learnt by the
learner with the least amount of effort and how
effective this learning is or in other words how long
the information learnt by the learners is retained.
Improve also
refers to students access to materials that
are otherwise difficult to get a hold
of and convenience in learning by being able to study
effectively at different times and places.
Improve can also refer to the students motivation and
their enjoyment and full engagement of
learning. Improve also covers institutional efficiency meaning less
effort from teachers and less
resources are required to teach students
Mobile-assisted language learning (MALL) has
developed over the past decade as a sophisticated field within its own right, with
an increasing number of articles that examine various mobile devices used in
environments both inside and outside of
formal language learning situations. MALL
has been defined as the use of “mobile
technologies in language learning, especially in situations where device
portability offers specific advantages”
MALL includes devices ranging from MP3/MP4 players, smart phones, and e-book readers through to laptop and tablet computers. There
has been a surprisingly large amount of research published over the past two
decades that has seen the field develop along with the enormous steps forward
that have taken place in mobile technologies.
Mobile language learning is a field that is quickly
maturing, and to this end, a growing body of research has appeared that
highlights the various ways in which mobile devices may be used in the teaching and learning of languages. Research has for the most part shed a very positive
light on the potential of the role that mobile devices may play. At the same
time
Physical Issues
By the very nature of mobile language learning, the
devices that are used are portable and relatively small. While it is precisely these characteristics — along
with the wide range of
functionalities that
modern mobile devices now possess — that contribute to these devices being carried by
learners, they also have the potential
to limit the ways in which the devices are used. Given that the bulk of recent research into mobile
language learning relates to MP3
Personal Digital Assistants (PDAs) it is not surprising that the most widely cited physical issues
relate to the screen size and the methods
of inputting Additionally, other issues such as storage capacity, processor speed, battery life, and compatibility of devices (in terms of both operating systems and transfer of
large amounts of data) have also been raised as points needing consideration in
implementing mobile devices in
learning contexts
While mobile phones have typically been the device of choice for many learners in recent years, other devices such as tablet computers are also
gaining popularity
Research into the use of such devices for language
learning, however, still appears
to be lagging behind that of the
smaller devices, with only a handful of studies being carried out thus, while
research on larger portable devices is still sparse, we
can expect it to expand as tablet use in particular becomes more widespread.
One of the greatest challenges with
mobile learning is to ensure that tasks are suited to the affordances of the devices used. In much of the early research into CALL, there was a
tendency to see activities that were originally
designed for pen and paper to be transferred essentially as is.
Thus, in many cases, early developers and practitioners did
not take advantage of the potential interactivity afforded by computers. What we are tending to see with mobile devices is that many activities
simply fall into the same trap of what came beforehand. Computer-based activities
are essentially replicated without adequate consideration of the specific affordances of mobility.
There have been a number of attempts to use specific functions of mobile devices in language
teaching and learning environments. for
example learners can use the video recording function of their mobile phones to produce short English monologues. He found that the learners were able to make increasingly longer videos over time. In another study, provided young Dutch learners with
mobile phones equipped with GPS capabilities in order to help them learn English
vocabulary.
An additional feature that mobile devices appear to be suited for is that
of what has come to be known as push and
pull mechanisms, the pull
mechanism is what is more typically associated with the type of learning that
may be seen through more traditional CALL, where the access
learning materials lies with the learners
themselves. In contrast,
the push mechanism “pushes” information on to the learners, typically in the
format of a text message sent directly to them through a mobile phone’s
existing SMS (Short
Message System)
This brief
list provides some indication of the
innovative ways in which mobile devices can be used for language learning that
go beyond simple replication of
paper-based or even computer-based learning materials
Psycho-social Issues
Mobile devices have certain features that
distinguish them from many of the technologies that preceded them. Perhaps the largest distinction is the fact that unlike desktop — or even early laptop
— computers, the primary
function of mobile devices has been for personal and/or social purposes, as opposed to work or study purposes.
When looking at the various applications installed on
these devices, certainly almost without fail there will be applications for communication with
others, either individually or in a group, such as LINE, Twitter, or Facebook. WhatsApp. There
is also a large range of games available for most mobile platforms these days, and
the number of downloads of such games is steadily increasing
The existence
of such a range of personal and social applications
implies that learners may not perceive their mobile devices as appropriate
vehicles for learning. Indeed, results regarding learner perceptions of
social networking tools for language learning have been somewhat mixed.
Principles for Mobile Language Learning
Principle 1.
Mobile activities, tasks, and apps should distinguish both
( 1) the affordances and limitations of the mobile device and
(2) the affordances and limitations of
the environment in which the
device will be used in light of the learning target.
Principle 2. Limit
multi-tasking and environmental distractions. Mobile environments, such as when commuting, by
their nature are likely to be distracting, and multi-tasking is a natural part
of that environment. We have increasing data that
most people, including so-called
digital natives, are not good at multi-tasking and that it raises stress levels, increases error rates, and lowers productivity. As a result, it interferes with both deliberate and
incidental language learning in both educational and workplace settings.
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